Sunday, June 27, 2010

Sneak peek of post-apocalyptic

Soooo... we got another appetizer for you, a little walkthrough of our Greybox wip.
David Lüscher our level designer, is working hard to put more life in our level and to make it sweat! He's doing a great job so far and we all are looking forward to more changes coming in the next 2 weeks.

enjoy!

Who Dares Wins

Our Ranger (a former SAS member) is coming to life.
His gun is already ready for duty. Gil modeled and textured it the concept is a colaboration between Philipp and Gil. Its a semi-automatic carbine with 4x scope, a silencer and high impact. It will be the weapon with the longest range and highest accuracy in our game.
As always we tried to stay close to real weapons and designs to support the believable post-apocalyptic feel and keep authenticity in our designs. Due to his weapon the Ranger will try to stay at range and annoy the player with precise single shots.

Heres the pipeline:





[placeholder for final UDK render]

So the Rangers design is finished so far, except for the color scheme and the modelingsheet is still a wip. His look is more "professional" compared to the other characters. Because of his background he has as a former SAS member in pre-apocalyptic times, he wears equipment and clothes a special force soldier is used to and tries to protect himself from contamination as good as possible.

Here you go:



Wednesday, June 9, 2010

OMB Idle Part 1

Hey everyone,

A part of the Idle Animation for the OMB is done.
There will be a second one, a little more subtle, and this one will be played randomly instead of the hopefully soon to come second one.
Hope you enjoy it.

OMB Idle Watch 1 from Roman Ochsenfahrt on Vimeo.

Monday, June 7, 2010

Soldier sculpting finished

heyhey...
I finished the sculpting part of the soldier and want to show you some screenshots...hope you enjoy! :)



Friday, June 4, 2010

I got some bullets for you

Hello everyone,

you've surely noticed the Character two posts before by Marco. Well, an assault character needs something to assault with, eh?

So, there you go:







The weapon is designed by Philipp Dege, who used a Kriss Super Vector .45 as the main reference. Therefore it is going to be a SMG. The modelling and texturing will be done also by Marco Gromöller whose currently working on the retopology of the before mentioned character.