Monday, May 31, 2010

Soul TakeOver

Hi everyone,

I'm Roman Ochsenfahrt and I'd like to show you two of my animations I did for Last Exit. It's the Soul-TakeOver animation which will be played after the successfull take-over of a NPC.
The animations are just 3 seconds long due to gamedesign reasons.
The Rig I used is from Denny Lindberg and modificated a bit by me, the character is from Epic-Games.

I hope you enjoy it.

So here is the first one:



The second one is a derivation from the first animation without the weapon:

Wednesday, May 19, 2010

The Soldier

Hey hey!
My name is Marco Gromöller and I´m one of the three project founders. I´m currently working on the assault type character. He´s a mercenary from the japanese "Kamikaze Killer Corps". Here´s my wip-shot :)


Friday, May 14, 2010

Construction Kit

Here is an example of our construction kit for complex and detailed buildings. This will be the s-bahn station Jannowitzbrücke. The main advantage of creating the complex buildings like this is that we can use the parts for other purpose like integrating them into piles of debris or placing them as single debris in the level.



(by Andreas Beer)

Wednesday, May 12, 2010

Berlin Skyline

The Skyline of Berlin that can be seen in our level is nearly done.
Here a shot from sihlouettes of the buildings:



(A colaboration of Andreas Beer and Sebastian Schild)

OneManBunker under construction

The Modelsheet (by Philipp Dege) is finished for production and the model is now under construction (by Mirko Widmer). First a rough base mesh was done for our animator (Roman Ochsenfahrt) to build in the rig. And Mirko has started to work on the high poly mesh.
The Autocannon on the shoulder is still a place holder and will be concepted and modeled later.

modelsheet:


base mesh:


high poly mesh:


The sculpt for the pilot is finished and is waiting to get a retopology (building a low polygon model on top of the high poly) to be ready for texturing and importing into UDK.
The pilot is an older and experienced Captain of the mercenarie gang. His body isnt as strong as in his younger days, but in combination with the OMB Exoskeleton and his strong mind hes a tough one. The Exosuite itself is a former construction working machine, customized for combat, with an attached mount for a high caliber autocannon.

Apache sculpt (by Mirko Widmer):

KR4D - Attack Bike




One of our "hero"-assets that will be placed in a camp build by mercenaries. Its an oversized attack bike that is droped in supply containers with all the other equipment. The Mercenaries secure and salvage the supplies in the canal and set up camp there.
We try to tell as much story through the enviornment as possible. So more assets and details like this will come later and will surely look cool, too.
The KR4D is created by Gil Salvado and he will fully model and texture it.