Monday, October 25, 2010

The clash

hey hey,
this is just a small goody UDK scene made by Sebastian and me...nothing really special just posing our characters and fill a small scene with some props...I wanted to post this sooner but I was too busy...


Hope to hear some updates about your careers guys! Good luck to everyone for the future!

Tuesday, September 7, 2010

Installer Download and World Cyber Games

We've finally uploaded the current version of the installer at filefactory.com and filedropper.com. So, feel free to download the final prototype.

On last weeks sunday we've showed Last Exit at the WCG during the IFA in Berlin. Fortunately there had been a delay, so the room became pretty crowded due to the lottery that was supposed to happen after our presentation.
Unfortunately the host of the WCG realized during the presentation of our prototype, that within the audience were a couple of underaged, which are not allowed to see a 3rd person shooter. Welcome to german law ...
Due to this, we had to end our presentation quite soon and Dan and myself rushed from the tribune to inform one of the Games Academy associates, while leaving Roman all alone to carry away the presentation PC.
In the end we had nice little chat about the USK and who's actually to make responsible for all of this.
The presentation itself went very well, regardless of the its ending.

Friday, August 27, 2010

Particle

Here are a few of our particles. We hope you enjoy the show.


Wednesday, August 25, 2010

Main theme

Here's our main theme, composed by Raphael Benjamin Meyer.
He also made a nice video.
So check it out!

OMB Run Cycle

Here's the Run-Cycle for the OMB, well it's more like a Walk-Cycle.
It's not really in-game since we decided to drop the end-fight and do an in-game cinematic.
It's a bit overdue, but we all were at the gamescom in Cologne last week and polished the prototype until then.

OMB Run-Cycle from Roman Ochsenfahrt on Vimeo.

Monday, August 23, 2010

Birdy Render 2010 - by Grafixilva - grafixilva.blogspot.com
Hello Visitor, here's a rendered version of the character BIRDY wich I made for Last Exit.

Thursday, August 5, 2010

Ambropharm: We care for your welfare

As part of the enviromental narrative I made these medical ampules during the last remaining week until Gold Master.

I modelled them from the hardsurface into the lowpoly model within the first day, and added all the textures on the second.



The image was rendered with Xoliulshader 1.5 in 3DS Max.

Tuesday, July 27, 2010

Soldier Render

heyhey...just a short update. This is the render I did for the gamescom presentation. It´s the actual ingame lowpoly rendered in mentalray...hope you enjoy ;)

Sunday, July 25, 2010

It's Crunshing Time

We're working really hard to get this game done, like 14 hours a day.
Everyone is doing a great job, well, except for Gil.
He keeps talking about all this weird stuff and Philipp thinks I don't have any sense of humor. This will show him, HA!

So stay tuned for a really nice looking and fun game.

Sunday, June 27, 2010

Sneak peek of post-apocalyptic

Soooo... we got another appetizer for you, a little walkthrough of our Greybox wip.
David Lüscher our level designer, is working hard to put more life in our level and to make it sweat! He's doing a great job so far and we all are looking forward to more changes coming in the next 2 weeks.

enjoy!

Who Dares Wins

Our Ranger (a former SAS member) is coming to life.
His gun is already ready for duty. Gil modeled and textured it the concept is a colaboration between Philipp and Gil. Its a semi-automatic carbine with 4x scope, a silencer and high impact. It will be the weapon with the longest range and highest accuracy in our game.
As always we tried to stay close to real weapons and designs to support the believable post-apocalyptic feel and keep authenticity in our designs. Due to his weapon the Ranger will try to stay at range and annoy the player with precise single shots.

Heres the pipeline:





[placeholder for final UDK render]

So the Rangers design is finished so far, except for the color scheme and the modelingsheet is still a wip. His look is more "professional" compared to the other characters. Because of his background he has as a former SAS member in pre-apocalyptic times, he wears equipment and clothes a special force soldier is used to and tries to protect himself from contamination as good as possible.

Here you go:



Wednesday, June 9, 2010

OMB Idle Part 1

Hey everyone,

A part of the Idle Animation for the OMB is done.
There will be a second one, a little more subtle, and this one will be played randomly instead of the hopefully soon to come second one.
Hope you enjoy it.

OMB Idle Watch 1 from Roman Ochsenfahrt on Vimeo.

Monday, June 7, 2010

Soldier sculpting finished

heyhey...
I finished the sculpting part of the soldier and want to show you some screenshots...hope you enjoy! :)



Friday, June 4, 2010

I got some bullets for you

Hello everyone,

you've surely noticed the Character two posts before by Marco. Well, an assault character needs something to assault with, eh?

So, there you go:







The weapon is designed by Philipp Dege, who used a Kriss Super Vector .45 as the main reference. Therefore it is going to be a SMG. The modelling and texturing will be done also by Marco Gromöller whose currently working on the retopology of the before mentioned character.

Monday, May 31, 2010

Soul TakeOver

Hi everyone,

I'm Roman Ochsenfahrt and I'd like to show you two of my animations I did for Last Exit. It's the Soul-TakeOver animation which will be played after the successfull take-over of a NPC.
The animations are just 3 seconds long due to gamedesign reasons.
The Rig I used is from Denny Lindberg and modificated a bit by me, the character is from Epic-Games.

I hope you enjoy it.

So here is the first one:



The second one is a derivation from the first animation without the weapon:

Wednesday, May 19, 2010

The Soldier

Hey hey!
My name is Marco Gromöller and I´m one of the three project founders. I´m currently working on the assault type character. He´s a mercenary from the japanese "Kamikaze Killer Corps". Here´s my wip-shot :)


Friday, May 14, 2010

Construction Kit

Here is an example of our construction kit for complex and detailed buildings. This will be the s-bahn station Jannowitzbrücke. The main advantage of creating the complex buildings like this is that we can use the parts for other purpose like integrating them into piles of debris or placing them as single debris in the level.



(by Andreas Beer)

Wednesday, May 12, 2010

Berlin Skyline

The Skyline of Berlin that can be seen in our level is nearly done.
Here a shot from sihlouettes of the buildings:



(A colaboration of Andreas Beer and Sebastian Schild)

OneManBunker under construction

The Modelsheet (by Philipp Dege) is finished for production and the model is now under construction (by Mirko Widmer). First a rough base mesh was done for our animator (Roman Ochsenfahrt) to build in the rig. And Mirko has started to work on the high poly mesh.
The Autocannon on the shoulder is still a place holder and will be concepted and modeled later.

modelsheet:


base mesh:


high poly mesh:


The sculpt for the pilot is finished and is waiting to get a retopology (building a low polygon model on top of the high poly) to be ready for texturing and importing into UDK.
The pilot is an older and experienced Captain of the mercenarie gang. His body isnt as strong as in his younger days, but in combination with the OMB Exoskeleton and his strong mind hes a tough one. The Exosuite itself is a former construction working machine, customized for combat, with an attached mount for a high caliber autocannon.

Apache sculpt (by Mirko Widmer):

KR4D - Attack Bike




One of our "hero"-assets that will be placed in a camp build by mercenaries. Its an oversized attack bike that is droped in supply containers with all the other equipment. The Mercenaries secure and salvage the supplies in the canal and set up camp there.
We try to tell as much story through the enviornment as possible. So more assets and details like this will come later and will surely look cool, too.
The KR4D is created by Gil Salvado and he will fully model and texture it.

Wednesday, April 21, 2010

Our Flyer



This is one of our first marketing graphics. Its created by Andreas Beer and has been printed as a sneak peak flyer on 10x15 photo paper. Its an imaginary newspaper from berlin that shows the last news before everything collapsed.
More marketing stuff will be done later in the production progress.

Sunday, April 11, 2010




The final silhouette of our elite enemy. It was supposed to be a boss, but we decided to let him be "just" a guy in a powerfull exosuite. So he will not be much bigger than the other npcs but he will still kick ass. His creation process will continue when the illustration and modeling sheets are done and he will be modeled by Mirko Widmer.
Enjoy, and see you soon!

Wednesday, March 31, 2010

Another Mood Pic

The mood of 2045

Hi everyone,

my name is Gil Salvado and I'm a member of team Parasite, one of the teams 3D modelers.

Today I would like to show you a first image by our concept artist, Philipp Dege begin_of_the_skype_highlighting     end_of_the_skype_highlighting, of how this game will look like. Enjoy and stay tuned for more!




The games setting is a dark post-apocalyptic version of Berlin.
The actual level will be placed in the dried out Spree channel around the Jannowitz bridge in Berlin Center.

Welcome to your Last Exit

This will be our new home for keeping everyone up to date
on the progress we are making with the game.
Everyone in Team Parasite will be added to the list of authors
for this blog in the coming weeks.

So don't worry, you'll get your chance to post. So long for now...